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Town of Salem Data Breach Exposes 7.6 Million Gamers' Accounts

Town of Salem Data Breach Exposes 7.6 Million Gamers' Accounts
Jan 05, 2019
A massive data breach at the popular online role-playing game 'Town of Salem' has reportedly impacted more than 7.6 million players, the game owner BlankMediaGames (BMG) confirmed Wednesday on its online forum. With the user base of more than 8 million players, Town of Salem is a browser-based game that enables gamers (which range from 7 to 15 users) to play a version of the famous secret role game Town, Mafia, or Neutrals. The data breach was first discovered and disclosed on December 28 when a copy of the compromised Town of Salem database was anonymously sent to DeHashed, a hacked database search engine. Over 7.6 Million Users Accounts Compromised The database included evidence of the server compromise and access to the complete gamer database which contained 7,633,234 unique email addresses (most-represented of the email providers being Gmail, Hotmail, and Yahoo.com). After analyzing the complete database, DeHashed disclosed that the compromised data contained

Hackers threaten to take down Xbox Live and PSN on Christmas Day

Hackers threaten to take down Xbox Live and PSN on Christmas Day
Dec 24, 2016
Bad news for gamers! It's once again the time when most of you will get new PlayStations and XBoxes that continue to be among the most popular gifts for Christmas, but possibilities are you'll not be able to log into the online gaming console, just like what happens on every Christmas holidays. On 2014 Christmas holidays, the notorious hacker group Lizard Squad knocked the PlayStation Network and Xbox Live offline for many gamers by launching massive DDoS attacks against the gaming networks. This time a new hacking group, who managed to take down Tumblr this week for almost two hours, has warned gamers of launching another large-scale distributed denial-of-service (DDoS) attack against XBox Live and PlayStation networks. Calling itself R.I.U. Star Patrol , the hacking group, posted a video on YouTube , announcing that they're planning to take down Sony's PSN and Microsoft's Xbox Live on Christmas Day by launching coordinated DDoS attacks. "We do it because w

Code Keepers: Mastering Non-Human Identity Management

Code Keepers: Mastering Non-Human Identity Management
Apr 12, 2024DevSecOps / Identity Management
Identities now transcend human boundaries. Within each line of code and every API call lies a non-human identity. These entities act as programmatic access keys, enabling authentication and facilitating interactions among systems and services, which are essential for every API call, database query, or storage account access. As we depend on multi-factor authentication and passwords to safeguard human identities, a pressing question arises: How do we guarantee the security and integrity of these non-human counterparts? How do we authenticate, authorize, and regulate access for entities devoid of life but crucial for the functioning of critical systems? Let's break it down. The challenge Imagine a cloud-native application as a bustling metropolis of tiny neighborhoods known as microservices, all neatly packed into containers. These microservices function akin to diligent worker bees, each diligently performing its designated task, be it processing data, verifying credentials, or

Ubisoft's uPlay service hacked, Far Cry 3 Blood Dragon Leaked

Ubisoft's uPlay service hacked, Far Cry 3 Blood Dragon Leaked
Apr 10, 2013
Russian hackers have figured out a way to download free games from Ubisoft's servers, exploiting an existing vulnerability in Ubisoft's uPlay launcher. According to reports, the copies of Far Cry 3 Blood Dragon that are available on torrent sites are the result of a hack of Ubisoft's uPlay service. The hack has allowed users to download advance copies of Far Cry 3: Blood Dragon, a game which has yet to be officially released. Blood Dragon will be officially released on 1st May, for Xbox 360, PS3 and PC. As a proof of the exploit, hackers even posted an 1 hour 30 mins long footage of the game. A Ubisoft spokesman said that the company was aware of the issue and was working to resolve it quickly.  An earlier tweet on their account attributed yesterday's outage to hackers as well, saying " Servers were attacked which limited service from 2:30PM to 9:00PM Paris time [8:30AM to 3:00PM EST]. " The hackers developed a piece of software which tricks

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Gaming Platforms as an attack vector against remote systems

Gaming Platforms as an attack vector against remote systems
Mar 18, 2013
Little more than a year ago I wrote about the possibility to attack gaming platform to compromise large audience of gamers in stealthy way, the access to millions of machines represent a dream for every attackers and I hypnotized its repercussion in cyber warfare domains. Gaming platform are usually complex systems equipped with the latest technology and the idea to exploit them as possible attack vectors cultivated by many governments. Researchers at ReVuln, Luigi Auriemma and Donato Ferrante , presented at Black Hat Europe 2013 in Amsterdam how to convert local bugs and features in remotely exploitable security vulnerabilities by using the popular EA Origin 3 platform as an attack vector against remote systems. EA Origin is one of the biggest gaming related digital delivery platforms with more than 40 million the access it to purchase games for any kind of platform, from mobile to PC. Before describe the discovery of the two Italian experts let's give analy
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